handbook

Chaos Indivisvm Handbook

❋ Chaos Indivisvm ❋

Handbook Issue 5.7,2

Handbook Information

The Handbook will always be available here:

https://chaos-indivisvm.github.io/handbook

This is a Guide for Contributing to the Handbook:

https://youtu.be/d7cYQex_UWo

❋Table of Contents❋

  1. Introduction
  2. Group History
  3. Our Goal
  4. Expected Behaviour
  5. Unacceptable Behaviour
  6. Rank Structure
  7. Divisions
  8. Definitions/Reference
  9. Additional Reading
  10. Community Links

Introduction

This Document is to be used as reference material for all members of the Chaos Indivsivm forces, a Warhammer 40K themed Second Life military group. Within this Handbook you will find topics on history, lore, guidelines for behavior within the group, expectations and duties you are expected to perform whilst in the ranks of Chaos Indivisivm.

Our History

Chaos traces its roots back to the aftermath of the Pan-Slavya coaltion, originally created as a mockery of the Ordo Imperialis. Where they had Order, We brought Chaos. While they were Imperial, we were Heretical.

This irked the furry menace to no end, and eventually efforts were exhausted and the forces of Chaos were put on ice.

After a short hiatus due to Chaos being taken in a poor light, the original Dominus, Dark Svenska, grew to have a taste for power. Dominus Dark Svenska recreated Chaos with the intent of conquest, as a legitimate military organization that would bring forth a new era of combat.

With the creation of the Iron Symphony & the Anvil Coalition, the Second Life Military Community faced a new threat; Alliances of power-hungry leaders who would not leave a game as just a game, those who wished to dictate how the community would exist for the unforeseeable future. These Alliances were spearheaded by the Ordo Imperialis & Vanguard, rival powers on the grid at the time, would attack dissenting groups internally and externally, without regards to what is and is not morally acceptable. The Second Life Military Community faced an era of political strife and drama, outweighing the fun of it. Thanks to these groups, their attacks led to a massive drop in SLMC activity.

During this Era, one banner was raised against these ideals; the banner of Decretum. The proud members of Chaos Decretum strode forth and fought against the political alliances and started a campaign to fuel the destruction of these groups.

Spiteful as it was, it was necessary at the time. However, a campaign of destruction often turns inwards once there are no remaining targets. In the midst of the campaign Chaos Decretum fell, but not after inflicting considerable damage to these factions.

Years after the death of Chaos Decretum, Chaos Eternus was born, forging a hellfire once more. Jaded from past failures, the Dominus’ goal was to destroy what he could and to conquer - not through tactics, but sheer firepower. Such is how the notoriety of Chaos was earned. The grid was dragged through another campaign of hatred, one without an enemy clearly in sight.

Such is how Chaos Eternus was corrupted. It became polluted with those we once fought against and even the Dominus himself became guilty of furry sympathizing. The goal of the campaign was rendered out of reach and the will of Chaos was lost through the weakness that the furry scourge brought. Thus, Chaos Eternus died once again, to be reborn into a short lived revival of the Pan-Slavya Coalition, which then died due to the same faults of Eternus.

Upon said death, Dominus Svenska attempted to merge his forces with the Coercion Combine- an action which several of the command council vehemently protested against. Not heeding these warnings, it caused the ultimate split and the rejection of the Dominus from our ranks.

Sick of guiding a Rebel with such a lost cause, the Apostle Council created a new incarnation of Chaos. One for the new era of the grid, an era of rebuilding and growth, of new groups and new enemies. A new Chaos, separate from the follies of the past, Chaos Indivisvm, rose from the ashes.

Chaos Indivisvm had its follies: a tolerance of furries towards its beginning, a reliance on old technology, and a misplaced attachment on the mentalities of the past. The furries have since been cast out, old scripts and models replaced, our image and doctrine reforged.

And thus brings us to the present.. Years from founding; the group that wouldn’t last a week.

Our Goal

The Goal of Chaos Indivisvm, unlike its predecessors, is not to destroy the community, but rather to renew it. Whereas the Dominus found enemies at every side, we seek to find students. The old ways of combat have come and passed, the factions that plagued our community are dead, and now it is up to us to usher forth a new era in combat.

Seeing the flaws in the quest to destroy, we instead offer help in birthing new factions, and teaching others how to do what they strive to do in the right way. We have learned from the flaws of our predecessors that unwavering firepower comes at the price of fun. When you can lay waste to an entire battlefield in a single shot, combat loses its luster. It loses its enjoyment, and such a thing brings the death of the community.

Our goal, ultimately, is to spread endless war by facilitating the means to war, improving the community, technology, and activity within the SLMC, so that we will have everlasting battlefields to plunder and foes to slay.

Expected Behaviour

Your Duty

Your duty as an soldier of Chaos Indivisvm is to combat the furry menace, to safeguard our land and to ensure the security of our group.

MUMBLE

MUMBLE ADDRESS IS : ts.hadettheundying.com

MUMBLE IS OUR PRIMARY LINE OF COMMUNICATION. STAYING IN MUMBLE DURING YOUR DOWNTIME IS THE BEST WAY TO KNOW WHEN WE ARE DOING STUFF!

Activity:

You are expected, upon joining, to take part in at least 3 raids ( attacks on other sims ) or defenses each week.

You are expected to be connected to Mumble when you are logged into SL, even if you’re not actively participating in combat. Activity is a very important aspect of your time in Chaos, affecting your eligibility for promotions, merits, and general standing within the group, as well as being the very lifeblood of our group. Without anybody participating, there is no group.

With this being said, we still do understand that real life does take priority, so if you have to take a break due to an unforeseen situation, let us know! Long periods of absence will be put into consideration. Established members of Chaos Indivisvm will be given the benefit of the doubt if they are not online for long periods of time, but if they are online often but not participating in Chaos activities they can/will be considered for administrative punishment as outlined in this handbook.

Cultists that are absent for long periods of time without notice will be considered for removal from the Cult Division on timed intervals in order to remove the dead flesh from the divisions recruit ranks. Chaos should not be wasting time on Cultists that do not actively seek advancement. Cultists who need to take a leave of absence due to real life or personal reasons should notify their Corruptor or an officer of the group. Cultists who need to take a leave of absence will be allowed to do so but may still be removed from the cult group depending on the length of the absence. However, they are welcome back to the cult group, and will be allowed to continue their training when they are able but may have to start from scratch depending on the length of the absence.

Common Activity

During Recruitment Ops, a mobile application dispenser will most likely be utilized in the form of a banner.

Your Uniform is to be worn at all times whilst on duty. Misrepresentation of Chaos through your laxness is not acceptable. Furry avatars are NEVER allowed. He who allows the furry to live shares the guilt of it’s existence.

If you think your modification is extreme enough to warrant a second opinion, you probably have to ask an Overlord for approval.

Gear in the armory may be unlocked in several ways:

Unacceptable Behaviour:

We’re a fun bunch. Our mentality towards behavior and breaking the rules of others is anything that can reversed easily or fixed quickly can be forgiven as if it never happened. That said, there are some things we won’t tolerate.

If someone doxes you, damages your hardware, etc. talk to us. It’s OK to hit back, just make us aware of what happened so we can recommend a course of action. Once you are -in- this group, you are -in-, we will back you up; but we are NOT your personal army of autists.

Furries and Bronies.

Furries are NOT allowed in Chaos. Any caught spreading filth within our ranks will be purged with fire. If you find a Furry within our ranks, do not hesitate, report the scum to your nearest officer!

Bronies are even worse than Furries. If you find a Brony within the ranks, report them immediately. This plague must be stomped out before it has time to fester. Such a moral rot makes even the ruinous powers cringe in disgust.

That said, they also contribute to sim traffic. If you find one that is wandering the sim, let them tick up our numbers for a bit before murder.

Rank Structure

The Ranking Structure is designed to ensure a military Standard. Respect for the ranking officers is expected, as those ranks have been earned through hard work & perseverance.

Ranks listed from lowest to highest:

Members of the militia may be in because they are under investigation of being a furry, a furry seeking to change their ways, someone from another group who likes fighting alongside us, or those who do not have the commitment to join our group in earnest. An extended time in militia may make someone eligible to skip their cult phase. Members of militia may donate for our gear. Militia is OPEN ENROLLMENT, if they don’t do what you tell them to do or mouth off let someone higher know.

A cultist is a recruit that seeks to prove themselves worthy of becoming part of Chaos. They are taught basic information and combat maneuvers, and honed until they can hold their own in the field of battle.

The first, enlisted rank in Chaos. The first tier of personnel. Those who have proved themselves to be more than fodder and have been inducted into the group. The brunt of our forces, without which we have nothing.

The second enlisted rank in Chaos. Veterans have either proven their mettle in combat to be given access to more equipment or are on the ledger to be given a leadership position in the future. They may lead raids, lead a squad during a raid, and shadow NCOs and officers doing training.

The NCOs of the ranks of Chaos, the third tier of personnel. Those who have shown potential & taken the initiative during raids will be rewarded with this rank and entrusted with authority over the enlisted members of Chaos. Some may be rewarded this rank for their ability to teach others in the group, be it training or R&D.

Corruptors are both the best friend and obstacle to a cultist joining the group. They are the primary source of knowledge and also the one that they must seek approval from. The Corruptor serves as a cultist’s only reliable avenue into the group and the only reliable (ha) source of information outside of this handbook. To the enlisted members, Corruptors are their guides to learning how to use their gear and help determine whether they are ready for further promotion or not.

The fourth tier of personnel. Those who have demonstrated skill and leadership that surpasses the norm. Enforces discipline within the troops and acts as a morale officer within the ranks. The first rank within the Command Division. Usually those the XO an CO of a division can rely on.

Champions have been those favored most by the gods of Chaos & by their fellow enlisted men. Those who show much aptitude in leadership, inter-group relations, and internal affairs.

Lords of the Warp, the truly loyal who would lead our enlisted to victory. This rank is reserved for those that the Overlords have deemed worthy to serve at their side. Usually in the running to become Overlords themselves.

Members that have shown themselves to be loyal without fault, and willing to go the extra length to enforce the will and policies of the command staff. The eyes, ears, and executioners of the Overlords. Typically picked from astute group members or former Overlords.

Warlords of the Ruinous Powers, Commanders of Chaos. Holds authority in all aspects Chaos. Their word is law. The Unholy favored warriors of the warp, who gather the heretical, betrayed, and damned into a brotherhood of Chaos Undivided.

Divisions

There are TWO Combat Divisions within Chaos Indivisvm, and FOUR Auxiliary Divisions.

-The combat divisions act as your “class” when initially joining the group. As a Veteran, you will have access to gear from both.

Definitions/Reference

SHOOT:

###. Additional Reading

Warhammer 40k Lore

Refer to: http://wh40k.lexicanum.com/wiki/Main_Page http://wh40k.lexicanum.com/wiki/Chaos_Undivided http://wh40k.lexicanum.com/wiki/Portal:Chaos

XI. Community Links We don’t just do things in secondlife, we also play other games together and have a forum for documentation and discussion.

Please be active on the forums. If you have not registered, please click the box in our spawn hub or armory and register. Forums are there for extended documentation and offline communication, and are possibly the best way for us to keep track of enlisted progress, punishments taken against other parties, bug reports, and progress reports.

YOU ARE NOT TO EVER MENTION sim donations OR armory unlocks in the forums, EVER. Period.

Please do not hide yourself on the forums, it shows activity when we have people on.

Change Log